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The Incredible Hulk leaves the battlefield before that ability resolves, and you won't put three +1/+1 counters on him
Shard color names White/Blue/Black - Esper Blue/Black/Red - Grixis Black/Red/Green - Jund Red/Green/White - Naya Green/White/Blue - Bant Wedge color names White/Black/Green - Abzan White/Blue/Red - Jeskai White/Black/Red - Mardu Blue/Black/Green - Sultai Blue/Red/Green - Temur Four color combinations The four-color combinations have the least amount of lore behind them compared to all the other color combinations
That said, if you want to go for a knight deck thats very attack-heavy with a focus on playing multicolored knights, this card can give your attacks a huge boost, especially by making your white knights untap so you can protect yourself after attacking
Whether or not thats going to actually be handy in the new Into the Inklands season is yet to be seen
In the late game ( as soon as turn five for aggressive decks like this), you will look for the perfect moment to deploy your lethal attack using what remains of your cards in hand