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Its once your tokens start getting up to 3/3 that you know youre in a good place, with even the smallest of your tokens dealing 6+ damage per attack
The cards like Death Cloud that I rate far higher than most others do somehow seem more reasonable to be the case than for when I rate a widely regarded card such as this so poorly
This is made worse by the fact that the progression in this game is very flawed." They compared the game to Marvel Snap, saying, "Even at launch, there were multiple variants and effects, and a competitive ladder that resets every season
Initiative works the same way in 1v1 Magic as it does in multiplayer games
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn