Then do it again.) When Roalesk enters, put two +1/+1 counters on another target creature you control
Removal is any kind of card that gets rid of your opponent's cards, whether that's by destroying creatures or returning permanents to their hand
I have no idea what deck it might contain, but it will likely cause a number of Modern staples to drop in value
The Starter Kits are super fun to sleeve and use for quick casual games, and I rate the two you get here
Ive now been in more than a few games where the best thing you can do to move a game along is to make a clone of an opposing Orcish Bowmasters, just to take it off the battlefield

Foxglove Planeswalkers (1) Lands (38) 1 Brushland 4 Forest 4 Plains 1 Adarkar Wastes 4 Island 1 Sungrass Prairie 1 Skycloud Expanse 1 Yavimaya Coast 1 Terramorphic Expanse 1 Flooded Grove 1 Seaside Citadel 1 Exotic Orchard 1 Reliquary Tower 1 Glacial Fortress 1 Sunpetal Grove 1 Evolving Wilds 1 Seachrome Coast 1 Razorverge Thicket 1 Command Tower 1 Hinterland Harbor 1 Temple of Mystery 1 Temple of Enlightenment 1 Temple of Plenty 1 Prairie Stream 1 Canopy Vista 1 Thriving Heath 1 Thriving Isle 1 Thriving Grove 1 Overflowing Basin Spells (34) 1 Swords to Plowshares 1 Sol Ring 1 Fellwar Stone 1 Mind Stone 1 Farseek 1 Rites of Flourishing 1 Hoofprints of the Stag 1 Cultivate 1 Swiftfoot Boots 1 Riot Control 1 Illusionist's Gambit 1 Tempt with Discovery 1 Intellectual Offering 1 Thought Vessel 1 Ghirapur Orrery 1 Coveted Jewel 1 Simic Ascendancy 1 Generous Gift 1 Arcane Signet 1 Martial Impetus 1 Broken Wings 1 Secret Rendezvous 1 Perplexing Test 1 Promise of Loyalty 1 Wizard Class 1 An Offer You Can't Refuse 1 Tenuous Truce 1 Wear Down 1 Peerless Recycling 1 Long River's Pull 1 Tempt with Bunnies 1 Communal Brewing 1 Fisher's Talent 1 Perch Protection Family Matters TCGPlayer revealed the Family Matters deck
