While in theory this can cause you to lose the game (as you saw in my match against Merfolk), the truth is it can almost always be played around, unless you run into the very rare situation where you have only the second Part the Waterveil left in hand and nothing to buy another turn, whether real or virtual
Four copies of Tarmogoyf
Party first debuted in 2020s Zendikar Rising set and leans heavily on classic fantasy party composition, namely the typical Dungeons & Dragons lineup of Warrior, Cleric, Rogue, and Wizard
Fast, empathetic replies suggest solid training and internal tooling
Doing this at instant speed before your turn is advantageous by hopefully gassing up your hand, plus you can go deep with graveyard synergies
Bonus #1: Trade for foil [card]See the Unwritten[/card] ($9)