I hope you enjoyed this much, and next week we'll look at the Top Cards from FF: Commander!
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
That last ability will give you access to a ton of mana over time, letting you ramp into huge threats like Blightsteel Colossus
Constructed : One of two red cards that have absolutely given CPR to Standard's most notorious decks
Outside of a small handful of creatures (mostly mana dorks), every creature included in the decklist is an Assassin
Its been power-crept into oblivion, and the character has two other cards to choose from