By this approach, one would include only the most powerful lands (maintaining singleton, of course), regardless of their density, rather than setting a desired benchmark of fixing density based on gameplay goals
6: You get an emblem with Whenever an artifact you control becomes tapped, draw a card. Loyalty: 4 Illustrated by Lack Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
It isn't all bad, though
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What are the weaknesses and retreat cost of this Gumshoos card
Gemstone Caverns is a wild land, which if it's in your opening hand, and youre not the starting player, you can just start the game with it in play and with a luck counter on it