At the beginning of your end step, exile a card at random from each opponent's graveyard
The Amber and Amethyst deck is for players who like having a lot of characters out at one time, while the Ruby and Emerald deck comes with a dash of control and counter abilities, meant to frustrate opponents as much as possible
If the spell has any mandatory additional costs, those must be paid to cast the card
For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won't draw a card
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Ravensburger just needs to be careful in threading the needle, as its also off-putting