Witch-king of Angmar The Witch-king of Angmar seems like a fine card in terms of playability
I do appreciate that its taking the distinct 5-color commander approach instead of fully-colorless, though the Eldrazi well has officially run dry after this one
A two mana 2/1 with the Vipers ability is a pretty nice two drop for Limited, as it is reasonably likely to chip in some extra damage all game, so the fact this can also bounce something is nice Cleave Shadows is certainly somewhat situational, but I think youll be surprised by how many board states there will be where it lets you kill something
Spellslinging is heavily supported in Magic, and there are all flavors of upgrades that can take a deck like this to the next level, whether you lean into the token-making or the big mana value theme
Amazon.com: Pokemon - Tynamo (45/108) - BW - Dark Explorers : Toys & Games
Silklash Spider Lets be real, reach is not the reason a card gets added to your deck (unless you're building Dhalsim, Pliable Pacifist)