The general plan is to attack with small, evasive creatures, triggering any of a few different effects
It also has menace, and whenever one of your creatures does damage to a player it will create a treasure token, enough to get you started sacrificing
Powerful source of ramping of a free spell
If a card could be monocolored, making it multicolored doesnt make sense
Virtue of Loyalty $5.22 Getting you a 2/2 white Knight creature token with vigilance is good enough value that it would make me keep this in my opening hand if there are no other options, but there are quite a lot of other 2-drops in White that would make this Adventure pale in comparison
Solitude, one of Magic's best lifelink creatures, is arguably the best removal spell in Modern, and it deals with pretty much any creature you need it to