For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
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You get to retrigger creatures with better enters abilities, like Solemn Simulacrum or Luminate Primordial, and a Panharmonicon or other trigger doubler really gets out of control
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This went under the radar for a while in Commander, at least in my groups