What makes this so good is that you only need a dork of a power four or more to work, so every Commander with it should toss this in, as welk as in ones that pump your Commander's power like auras, equipment or Voltron
A lot of people dont seem to be into Loots design or the storys recent focus on him, but theyll probably have to come to terms with the fact that he appears on a very playable card in the most popular color
Illustrated by Caio Monteiro Standard Not Legal Alchemy Legal Pioneer Not Legal Historic Legal Modern Not Legal Brawl Legal Legacy Not Legal Comp
People are not going to stop their mad card drawing, so this'll shut down a lot of dorks or ting players, so it's a win con and creature control in one tight little package
Both Commanders that the deck employs utilize milling and rad so well start there
You choose a nonland card from it [with mana value 2 or less]