Notably, a permanent that isn't a transforming permanent can't become one due to a copy effect, and it can't ever transform even if an effect instructs a player to transform it
Pack Breakdown: 61 Possible Jumpstart themes 12 Rare or mythic rare cards Includes lands
You're also looking at one to two cards of rarity Rare or higher in every pack
Based on Urza, High Lord Artificer , this card creates a 0/0 colorless creature that gains a +1/+1 counter for each artifact you control
Jeska's Will won't usually give you as much mana as Inner Fire, but with three opponents, you'll almost always be able to come out mana-positive
The second reason I think it makes Magic better is that it disrupts the expected flow of the game, it mixes it up and allows situations where turn two things are happening on turn one