It might look risky, but if you do it right, youll survive and your opponents wont
The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
A hybrid portfolio outperforms any single-strategy approach
Today Im going over what makes the best blue creatures great, what theyre played with, how they work, and where they fit into the list on a broader scale
But with 19 sets in Standard moving forward, the odds of finding two creatures that happen to do something game-ending if you get them both on the battlefield together go up significantly
Actually drawing Living End is a problem for the deck, so he plays more cards because he doesn't want to draw the most important card