As the pressure builds, your board becomes more threatening, turning incremental advantages into an overwhelming, game ending force
In the slow but strong Commander format, this can be a game-breaking move for 7 mana
100-card deck, fully playable right out of the box
Sennetnakht Sphinx Sennetnakht Sphinx Japanese Rmaji Senetonakuto Sufinkusu Translated Senetnakht Sphinx OCG sets Japanese Japanese Search categories Archetypes and series Sennet sphinx Summoning categories Special Summons from your Graveyard Miscellaneous Only once per turn Requires control of specific Monster type
You can only activate 1 "Double Wild" per turn
Though undoubtedly strong, this card is probably a bit too slow to be main-deckable in Modern: three mana for the sword, two more to actually equip it, and then you have to get through to deal combat damage as well