That said, having two Elf lords in Historic (with Imperious Perfect joining Elvish Clancaller) is a huge boost for the tribe, giving it a much more legitimate beatdown plan to go along with its combo-like ability to draw through the deck with cards like Beast Whisperer and Vanquisher's Banner, before finishing the game with a massive Finale of Devastation, perhaps with the help of a flipped Growing Rites of Itlimoc producing a Gaea's Cradleesque amount of mana
With powerful reprints like Shock Lands and stunning new art, its an undeniably compelling package for players and collectors alike
Green Goblin, Nemesis is just extra value for doing what you already want to be doing
Of note, though, you do need to keep a creature around for it to work each turn
It even packs Crucible of Fire and Crucible of the Spirit Dragon
Bouncing a damaged Kronk or The Prince, Never Gives Up can be a great way to heal them so they can be played again, while bouncing a shifted Hercules or Cinderella will always give you two cards back, and even allow you to add one of them to your inkwell if you're in a position to play the Floodborn card for full price