These abilities trigger when that permanent is given the appropriate unlocked designation, regardless of whether it was given that designation while entering the battlefield or after entering the battlefield
Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY
This is because when your opponent activates a monster effect, you can quickly target 1 banished card and shuffle it into the Deck to destroy that monster, or if you shuffle it into your opponents Deck, the effects of that monster are negated instead
Six commons and three uncommons come in every pack
That downside doesn't matter too much though, as this card shines best in a mono-Black or two-color deck where it is more likely to be one-sided
After a Token battled, you can set an Adventurer Trap from you Deck