Troper General's Note: Many spells or items in video games (and other games) have an element of randomness to them to keep things unpredictable such as the additional damage from one spell being randomized, or one spell possibly being able to inflict a number of status effects
At the top tables of the Pro Tour Qualifier I attended, I was awestruck by the following sequence of plays: Turn 2: Treacherous Pit-Dweller Turn 3: Phyrexian Metamorph Turn 4: Double Phantasmal Image For those who dont know, when your Phyrexian Metamorph or Phantasmal Image dies and it was copying Treacherous Pit-Dweller, it will have its undying trigger go on the stack
At the time of writing, Wizards of the Coast hasnt confirmed the cadence for how many per set it will include

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Hopefully, next years Universes Beyond offerings scale things back a bit: there are only so many legends this good the game can take
Use the power of each exiled creature as it last existed on the battlefield to determine how much damage is dealt to each opponent