Giving all your Dinosaur spells an alternate casting cost of two generic and one red lets you sneak in some early damage with a small Dinosaur, only to turn around a drop a seven or eight mana one, possibly as early as turn three
Heliod's Intervention, Grafdigger's Cage, and others are perfect in the right matchups
You can exile multiple permanents with the same name, but there are few opportunities for them to line up in Limited
Jumpstart takes the best parts of Limited and Constructed Magic and fuses them into a dynamic, innovative play experience
It's especially sweet in decks that can empty their hand quickly or generate lots of value with cheap instants and sorceries
Each of the Dark Lords abilities lead into the next one, basically playing the game on auto-pilot once youve got an Army to swing around