Treasures are useful because they can accelerate your mana in a pinch, or you can use Magdas payoff effect to find expensive artifacts or Dragons to close the game with, opening up a cool token play pattern that is a breath of fresh air after years of Krenko and Purphoros, God of the Forge combo killing tables by generating a zillion goblins
Cards are just a hair thinner than the official ones, but it is in no way a complaint nor an issue from me, just that I wanted to put that here for others
Enchantment Color tag templates(None) Counters (CTRL to add secondary) Draw Qty: 36 Price: $341.56 Argothian Enchantress Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card
Tap for three
For your troubles, it's also going to cost you an arm and a leg, being a Mythic Rare chase card that's, let me remind you, a mana rock
It can't evolve on your first turn or the turn it's played which helps keep the ability balanced