Like other 2020 mechanics, its a bold innovation that interfaces with a core part of Magic gameplay, ensuring it will be interesting and relevant in any game of any format
Pay 6, draw five isnt a bad worst case, but the final mode is a mass bounce effect clears the board of nontoken creatures
The armor version depicted in the armored Mewtwo card was designed specifically to suppress and redirect these powers, channeling them in a more controlled direction
Agatha cannot reduce the cost of an activated ability to less than one
Here's what I struggled with: there's a lot of sweet creatures that benefit from tapping and untapping, like drawing cards off Ghostly Pilferer and Arbiter of the Ideal, generating mana with Magda, Brazen Outlaw, copying stuff with Felhide Spiritbinder, or (my favorite) bouncing stuff with Surgespanner
Playing one land a turn is so pass