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While the "ease of flipping" category is, in large part, a product of the number of defense counters on the battle (battles range from three to seven defense counters, and a battle with three defense counters will be much easier to flip than one with seven), it also takes other factors into consideration, like whether the battle makes creatures (if so, we can use them to help defeat the battle, making it easier to flip) or whether the battle acts as removal (which can get a blocker out of the way, making it easier to attack and defeat the battle)
Featured in a few of these precons
Stitch in Time breaks that mold, but I still think its the best option for coin flip cards
If you havent played these cards, you might not see that theyre often two-for-ones
This gives players a reason to be confident when buying older and lets you know which cards wont lose half of their value being reprinted as a rare in a Core set