Turtle Team-Up includes four 60-card Magic decks, one Enemy deck with 11 bosses, seventeen Event Cards, and four 14-card Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters.
In terms of common removal, both Caustic Exhale and Dragons Prey are solid options
Reveal the top five cards of your library
A Display of My Dark Power A Premonition of Your Demise A Reckoning Approaches All Shall Smolder in My Wake All in Good Time Approach My Molten Realm Because I Have Willed It Behold My Grandeur Behold the Power of Destruction Bow to My Command Chaos Is My Plaything Choose Your Champion Choose Your Demise Dance, Pathetic Marionette Dark Wings Bring Your Downfall Delight in the Hunt Embrace My Diabolical Vision Every Dream a Nightmare Every Hope Shall Vanish Every Last Vestige Shall Rot Evil Comes to Fruition Fear My Authority Feed the Machine For Each of You, a Gift I Am Duskmourn I Am Never Alone I Am Untouchable I Bask in Your Silent Awe I Call for Slaughter I Call on the Ancient Magics I Delight in Your Convulsions I Know All, I See All I Will Savor Your Agony Ignite the Cloneforge
Beating 4C Omnath Before you can go about stopping the Omnath deck, you first need to understand its strengths
Three underperforming items and actions in the Amber-Amethyst Starter Deck Dinglehopper Part of Your World Hakuna Matata Three underperforming items and actions in the Emerald-Ruby Starter Deck Stampede Steal from the Rich Hes Got a Sword