Ive excluded [casthaven]Gemstone Caverns[/casthaven] (which essentially lets you turn being on the draw to being on the play), [casthaven]Urborg, Tomb of Yawgmoth[/casthaven], and [casthaven]Vesuva[/casthaven] since they dont produce multiple mana (but can when combined with lands on this list)
(Creatures in a log together can't be blocked unless they're all blocked
Scars of Mirrodin block with always have a special place in my heart, as it is when I first started attending FNM and drafting
Oh, also, her ultimate says CAST CRUEL ULTIMATUM THREE TIMES FOR FREE
Minnie, blowing a kiss in her medieval princess garb, comes in at number four
Youll generally want your mana curve to be a bell curve of sorts, with a few one- and two-mana spells, a higher concentration of three- to four-drops, and then a few cards that cost five or more