Shift allows the four cost card to be deployed for only three ink, Evasive makes him difficult to challenge, and Challenger +3 gives him a boost when he's on the attack
Mount Doom Another legendary land, Mount Doom has a growing scale of abilities that help you control the board
Combined with the other two abilities that fain has means you wont have some useless card lying around once you run out of finality counters to remove
Its size is a bit underwhelming for a green common, but since it can be reused via exploit, I want to challenge opponents to a war of attrition by trading with equals
If there are more than four players, the device can be set to deal cards in multiple rounds, evenly distributing the cards across all participants
While this halfling wont always hit the mark, if its played early enough, Archivist of Oghma can provide significant card advantage