Because there are so many, we've split this list into two parts, and this is Part 1, and it will take us through numbers 161 to 50
In a slower control deck where you really need those big removal cards or game-winners, its got potential
Here are some of the cards that pull me into UR: This is a strong deck, and a very good tool to have in your arsenal
And some treatments (like extended art or surge foil versions) are reserved for FIN Collector Boosters
Our own Kara Blinebry wrote up a nice deck tech detailing one way you can abuse the power of this commander, so if you love combo killing your high powered Bracket 3 or 4 Commander pod, be sure to check it out
You'll want to have: Training GroundsTraining Grounds Omen HawkerOmen Hawker James, Wandering DadJames, Wandering Dad The Enigma JewelThe Enigma Jewel If you're running mostly Islands you can even run High TideHigh Tide to set up that one big turn