All of your lands and mana rocks have also phased out, so you might not be able to cast many spells
Forcing players to hack through a defensive line of characters to get to your best questers is a legitimate strategy to victory - one that steel cards are particularly good at

The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color
Dead Weight is awesome
It also highlights essential colorless options
Youll need enablers for the latter, but its got a lot of potential