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Key Cards Marrow-Gnawer As you may expect, Marrow-Gnawer , the commander, is the most important card in the deck
Either of those seems decent to me, and the choice of either/or gives this a nice amount of flexibility
What makes her stand out is her Ready ability, allowing you to Ready her whenever you heal one of your Characters
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The first player to 20 wins - meaning you could technically go a whole game without fighting your opponent if you build a deck around churning lore as quickly as possible