Whether its newer pack openings filled with full art rares, or rare vintage cards from the 1990s sets, collectors are always on the lookout for an amazing find
The Plenty to Go Around ability lets you remove a point of damage from each of your characters at the end of your turn, and then ready each character you removed damage from
Heres how I would incorporate the card: Creatures (3) Planeswalkers (2) Lands (27) Spells (28) You can, of course, play it in Azorius Control as well, but I think that might require a small change in the manabase to support some more shuffle effects (the Dimir deck is naturally interested in Fabled Passage because of Fatal Push, but the Azorius deck doesnt usually play it)
Blastoise evolves from Wartortle
Tinker needs support beyond having a couple of good targets to fetch with it
Ramunap Ruins: Not enough of a hit to be worth losing a land anytime except the very end of a game