When a dork or 'walker was deal excess damage, make a flying 4/4 Dragon that can also get ward 2 from her 2nd ability
As a result, each card is a true work of art, capturing the essence of the characters' personalities
Whenever you draw your second card each turn, put a +1/+1 counter on this creature
Then, its combat damage trigger accelerates your clock by buffing the damage that all of your other creatures deal for the turn
This includes both damage-dealing effects and life-loss effects, which have the same result but are technically slightly different in terms of the rules
Number 175 Language English Legal Formats Brawl, Commander, Competitive Brawl, Historic, Legacy, Timeless, Vintage Not Legal Formats Alchemy, Modern, Pauper, Pioneer, Standard Rulings (3/20/2026) If the target permanent stops being a creature before the next end step, it is still destroyed when the delayed trigger resolves.