If you have a way to give your creatures haste en masse , it can absolutely win the game out of nowhere
If you win one or more flips, Fiery Gambit deals 3 damage to target creature
In my experience with the card, Permission Denied is best played as a tempo catch, something where youre countering a spell for value, effectively causing an opponent to skip their turn, rather than saving yourself from a loss or securing your own win
Bloomburrow even gave rabbits a full wave of support cards, so this unassuming 2-drop apparently has more friends than you'd assume
Blood Moon does just one thing: it turns off all nonbasic lands, making them Mountains instead of whatever they were before
Notably, these can be token permanents, which can be very easy to generate in the right decks with how many cards create a ton of tokens