To rub the proverbial sea salt into the wound, while Maui - Half-Shark is in play, his Wayfinding ability lets his player gain 1 lore whenever an action card is played
This justification from @TheZachkAttack on X makes decent sense: his punches continue to gain power as long as he carries the momentum, but once he runs out of momentum (land drops) he starts to stumble and ends up weaker because of the overfocus on power. In other words, land drops are indicating adrenaline and momentum, and bouncing lands back is a sort of cooldown or downside to leaning into aggression
Killing creatures by reducing their toughness to or below 0 (giving them -X/-X, in other words) is a deeply black mechanic
1.3/10$0.13 Last Caress Sorcery Target player loses 1 life and you gain 1 life
They excel at making Pokmon look like "living trophies" in high-rarity slots
Understanding what these five phases are and how they work is an essential part of understanding gameplay