So despite plausibly surviving the power creep there is still no place for cards like Spirit Monger in the cube
The point is that you play these instead of other lands that are usually better duals or even basics simply for the scry
With a total of 175 cards, rather than the 220+ that had become the norm (and be warned, Surging Sparks has a deranged 252, with an eye-watering 191 of them before the secret rares start), it feels manageable, collectible, and most importantly, is packed with completely gorgeous cards
Scry isn't what you are paying most of the cost for, that is tied up in the drawing of a card
Imagine you are playing a standard MTG session with your friend
Also, players may need to adjust their play style when facing a deck with defensive power cards