But when you tack on milling synergies in its first chapter, returning all lands from your graveyard to the battlefield in the second chapter and another target creature getting +X/+X equal to the number of lands you control in the final chapter, youve got the makings of a top-flight game-finisher and yet another example of Summons being playgrounds for the Timmys/Tammys of the world (like me)
This comes up in the later stages of a draft, where your two primary colors are well-established
First off, the creature has Vigilance and Reach - a nice, defensive ability pair
This can be very handy early on to help gain a competitive advantage over your opponent, and is especially powerful in limited formats where that sort of a thing is hard to come back from
He performs best in decks that apply pressure through evasive creatures , which keeps Treasure production steady
Endurance could see play in specific metagames where graveyard strategies are prevalent, but its effectiveness may vary depending on the overall deck strategy and matchups