Fully tuned decks whose strategy isn't quite powerful enough (but often very unique) for cEDH - not every fully tuned deck can be competitive, no matter how much time you put into it
unless you happen to be at a table where everyone is sharing the same creature type, this sorcery is a must-have to rest your opponents while leaving your board untouched
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans
Before returning to Dion, you'll get to destroy any permanent on the battlefield, which can include lands if your opponent has a problematic utility land
Even one evasive or hexproof creature turns this into a real hassle for your opponents, to say nothing of double strike
Creature - Cleric Orc Zurgo Stormrender Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token