Its a lot like an Expedition Map that you dont have to use an actual spell slot on, though Urza's Cave offers limited utility until you crack it
Commander Legends: Battle for Baldur's Gate Main Set $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00
Sram is all about raw card draw, which, if youre building your deck with enough mana sources, will only give you something you want a bit better than half the time
Given how much of a departure it is for the game, it's a risk - but as we've seen with Bloomburrow 's excellent design, those risks can pay off when the homages to other archetypal fantasies are done well
Heres what that looks like in practice: Mana acceleration
In this case, it's 10,000 Needles, which will always hit you for a guaranteed 10,000 damage