Trading away bad cards for fresh ones gives you a significant advantage, but this has a huge benefit over your average wheel: You choose which cards to keep and which to ditch
You may have it gain reach until end of turn
Lets take a look at some of the most valuable cards you can find in the game
Advanced Search Sets Random Syntax Adventurer's Airship Adventurer's Inn Aerith Rescue Mission Ahriman Airship Crash Balamb T-Rexaur Bard's Bow Baron, Airship Kingdom Black Mage's Rod Blazing Bomb Blitzball Blitzball Shot Call the Mountain Chocobo Chocobo Kick Cloudbound Moogle Coeurl Combat Tutorial Commune with Beavers Cornered by Black Mages Crossroads Village Dragoon's Wyvern Dreams of Laguna Dwarven Castle Guard Fate of the Sun-Cryst Fight On
Tiamat, the Queen of Dragons It wouldnt be a Dungeons & Dragons set without dragons, and Wizards decided that Tiamat was the perfect dragon to include
#9 I think that there's an alternate direction to take this: Obviously, they're at different power level, but the idea is simple