But Buckle Up has some better cards to support its theme
Similarly, each time a Horror creature, Nightmare creature, enchantment creature, or face-down creature you control attacks an opponent, that opponent become afraid of you for the rest of the turn, regardless of what happens to the creature that attacked
If you had a card for a single white mana that said "You gain 100 life," that would be worthy of main deck consideration
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You may play the land later from exile.) Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it's "on an adventure," you play it as you would normally play a land, following all normal restrictions
Aesi, Tyrant of Gyre Strait is showing up in many ramp decks, and Wyleth, Soul of Steel is a good inclusion for equipment and aura decks