The deck has some top 8s and top 16s here and there but hasn't had a breakthrough showing just yet
Its included in the Mutant Menace preconstructed deck, where it demonstrates its worth in buffing mutant creatures Though it may be a touch expensive to cast, Atomize could very well become a common face in Commander at Large
--- # Core Strategy ## 1 Ramp & Extra Land Drops The deck accelerates quickly with: - **Sol Ring** - **Arcane Signet** - **Llanowar Elves** - **Cultivate** - **Exploration** - Fetch lands (Windswept Heath, Verdant Catacombs, etc.) Because your commander allows an additional land play each turn, cards like: - **Exploration** - **Ramunap Excavator** - **Conduit of Worlds** let you reuse fetch lands repeatedly for value
Do you mulligan a two-land hand on the play with only 3-drops in it
Kind of like a drop rate, except instead of killing a monster in a video game and picking up loot, you open a digital pack of cards in a simulated card game
Its as big as your hand, which is a good reason to run infinite hand size cards