In a lot of decks, you'll want to start the game with extra one and two-cost cards in your hand that you can turn into ink, ensuring that the cards you draw are more likely to be higher cost and value
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Subsequently, this archetype appears to be one for the Final Fantasy fans, first and foremost
Sleepys downside of entering exerted is negligible when you play him on turn two, while his extra point of lore and Seven Dwarfs status comes up frequently
True fans will also notice a small continuity error in the art: Hook Hands hook is on the wrong arm
Partner (You can have two commanders if both have partner.) If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities