Some combos include: Fling - 2 CMC, Instant, requires the user to sacrifice a creature and then deals damage equal to its power to any target Greater Good - 4 CMC, Enchantment, makes the owner draw cards equal to the power of any creature sacrificed to trigger this effect Goblin Tunneler - 2 CMC, 1/1 Creature, it can be tapped to make target creature with power 2 or less unblockable for the turn, which would apply before combat Escape Tunnel - Land, it can be tapped and sacrificed alongside paying 2 colorless mana to make target creature unblockable for the turn How Final Fantasy's Jumbo Cactuar Breaks Magic: The Gathering There are many possible combos for Jumbo Cactuar to become a broken MTG card
Its nice that the adventure side represents common themes found in those colors, so sac decks will like the black one, while spellslinger decks will play the red one, and so on
It uses cards from previous sets and doesnt have any unique cards
If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all
Still, Judgment of Alexander is a very strong version in the right deck
Im still working the kinks out, but so far we have identified pretty solid numberical support for cards we picked out on the basis of I like these as specs in a pre-DPI world