That power comes via Madam Mim, Rival of Merlins Gruesome and Grim ability, which allows her to be exerted to play a character with a four-ink cost or less for free
Similarly, it won't be subject to the turn-based action that adds a lore counter to each Saga you control at the beginning of your first main phase each turn. Suppose I have Summon: Bahamut in play, and place a second lore counter on it
There's even a legendary payoff with Ardbert, Warrior of Darkness which actually is somewhat good here since we've got 17 legendaries in the deck
Yuna is seeing play in Standard, and Sephiroth is being tested across multiple formats
Deck 2 - Sapphire/Steel Ramp Control Direct answer : Ramp early with Tipo and Sail the Azurite Sea, then chain powerful 6 to 7 cost plays that create unfair advantages
You can also set up all of the damage but not challenge, then shift Robin Hood Sneaky Sleuth on top for good lore gain