These three planeswalkers aren't particularly innovative, they just expand upon changes we'd already made: other versions of existing characters, narrower thematic focuses, etc
If you pack this deck full of Saproling makers and find some way to sacrifice them, you can take out your opponent without throwing a single punch
Its a bit complex compared to play equipment and attack, though the precon does come with punch-out counters to help this issue
Capable of reviving a creature that died on the same turn for two mana, Mike is a powerful way to protect Commanders with larger mana values while recurring any enters effects they might have
So, heres everything there is to know about the Duskmourn: House of Horror MTG set
Thanks for the constructive criticism