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Theres much to do with this mana reduction
Since Interrogators doles out two poison counters whenever you crack a Clue, all you need to do is sacrifice five Clues with it in play to finish an opponent off on the spot
I found that the other Jund self-discard options would lean a little too hard into something like lands or pure reanimator, but Disa struck a nice balance
This is a bit deceiving since it's unlikely that you'll be able to get full retail prices for your cards if you sell them, but it's still a meaningful metric
I was concerned at first that it might be a little too dependent on getting to play first, as that extra turn to get a renown creature can be a really big deal, and I also had a few earlier draft experiences where every game was determined by rares, but as I play with it more I see successful decks doing a lot of different kinds of things