Wizards experimented with 'symmetric draw' with cards like Secret Rendezvous, where you and another player could both draw cards, but giving your opponent an advantage for something they could probably do themselves feels like a much bigger drawback than other colors
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I've chosen to use a list nearly identical to Andrew Estrada's for the time being, despite that list being from a later format
6 Arashin Foremost Strike Fast, Strike Twice Arashin Foremost is perhaps the quintessential Warrior, insofar as the card only cares about aggression and just wants to be turned sideways as much as possible
Similar to phantom forces but maybe more focused on Halloween themes and smaller in size
It puts your whole hand in your graveyard, which of course is useful for decks that want things there, and interacting with your graveyard is something that black naturally does quite well