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While the imagery is legendary, the card choice is quite bizarre
A good starting point for many Commander decks is: Around 3638 lands Around 812 ramp cards (Such as the Talismans, Sol Ring, Arcane Signet etc.) Around 812 card-draw or card-advantage cards Around 812 removal or interaction spells These numbers are not strict rules
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn
With so few ways to do that in Magic, it is a fairly reliable strategy
A more reasonable approach might be through white: Swords to Plowshares, False Prophet, Parallax Wave, that sort of thing