Poison decks , for example, focus on maximizing damage over time , while Paralysis decks try to stall and set up for big plays
In the later parts of games, when you have enough lands or if you are just flooding, these become spells you can cast and are not just dead in your hand
Instead, we should look to set up a board state that deters opponents from randomly attacking us
When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand
experience due to its smaller three card grid as opposed to the normal five
The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on