It doesn't grant the land any intrinsic abilities
Ravensburger has given Wargamer an exclusive first look at one of the Disney Lorcana cards from the trading card game's second set, Rise of the Floodborn
You gain 2 life. If you take off two loyalty, you can choose a card from the top three of your library, but the ultimate is where its at
Lord of the Nazgl and Grma, Saruman's Footman both give some nice support to the spellslinging theme
This is a prime example of the Zombie tribe's "slow but unstoppable" design from the original Innistrad block, and going that wide makes it easy for the player to push damage
With Triskaidekaphobia in the game, everyone with 13 life immediately loses the game , with the enchantment slowly bringing players ever closer to the deadly number