If you gain extra combat and main phases, such as through an Aggravated Assault, your survival abilities will only trigger once, on the second main phase that turn
Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough
Related Tying Crucible of Worlds into the G.E.C.K is a particularly clever alt-art choice, and this card is sure to be a favourite among Fallout die-hards as a result
It lets you discard to the top of your library rather than to your graveyard
Slow Play penalties come with a minimum time extension of three (3) minutes unless the Match is already in the End of Match procedure
However, if your Duelist Level is lower than the cost of a certain card, you cannot view it's details and you cannot also move the card from your trunk to your active deck