Magic The Gathering Magic The Gathering is the granddaddy of all Trading Card Games
Krenkos Buzzcrusher Exxaxl: A 4/4 flying trample for 4 mana is nothing too special, but getting rid of 3 of your opponents lands certainly is
The best edicts on this list are the most efficient ones or those that offer value beyond a simple sacrifice ability
Each card appeared to have a number combination indicative of some sort of power and toughness, a color identity (now known as Ink), and what is assumed to be a casting cost in the top left
And it is efficient, mind you, above all because it's a bit of a color pie break, letting red get rid of problematic cards like enchantments
The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch." If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card