Our intent with this round of changes is to better balance the play rates between the top decks while ensuring they all remain viable
Plus, red just doesn't offer much artifact support in Historic at the moment, so apart from Breya's Apprentice and Goblin Engineer (also coming in Jumpstart: Historic Horizons ), you're not really gaining that much from moving into red
Sol Ring provides universal mana acceleration, while Command Tower offers perfect fixing for multicolored strategies
Plenty of cards creatively transpose mythical beasts from one biome to another, making new monsters in the process
The exorbitant amount of removal is also likely to drag out games as well, especially with the recursion package
Notably, were only looking at cards from the main set